Game Producer
I have worked as a Product Owner, Scrum Master, Agile Coach and Producer in tech for 5 years. The experience ranges from heavy technical projects in Web and App development, to Game development, and the preliminary focus lies in delivery.
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Agile/Lean Development, Iterative Development, People & Product Management, TDD, Quality Assurance, Game Design
Jira, Miro, Confluence
TDD, Lean, Agile (Scrum, Kanban)
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Rovio Entertainment Corporation
2021-02 to ongoing
I am leading a team of 25 people in R&D to build a new game for an existing IP. In my role I am doing all types of facilitation, people management, and I own the tools & processes for any development related efforts.
Jira, estimations work, workshopping, Miro, long vs short term planning, stakeholder management.
Jayway by Devoteam
2020-01 to 2021-01
Agile, Scrum, Coaching
Favro
2019-12 to 2019-12
Short iteration cycles to provide value consistently, and to be able to pivot quickly.
To make sure you always work on what is most important for your business to ensure success.
Building self organizing teams by boost ingintrinsic motivation by creating more ownership in the team.
Communicating helps manage expectations, and find common ground for action. Strong communication and collaboration helps build better, more diverse products.